Status Effects
Status effects shared by players and enemies
| Name | Description | Effect | Max stacks |
|---|---|---|---|
| Briefly interrupts actions | — | 1 | |
| Movement slowed | Move speed ×0.6 | 1 | |
| Pinned down by fire or shouts | — | 1 | |
| Fire damage over time, stacks | 6 Damage/s | 2 | |
| Poison damage over time | 4 Damage/s · Zombies only | 1 | |
| Heavy braces and takes less damage | Damage taken ×0.5 · Stagger immune | 1 | |
| Faster movement, no stagger | Move speed ×1.2 · Stagger immune | 1 | |
| Ghost Step — your steps make no noise | — | 1 | |
| Enemy revealed through fog | — | 1 | |
| Enemy picked up by a sensor | — | 1 | |
| Can't see, stands still, loses its target | — | 1 | |
| Spitter acid — damage over time and slower movement | 3 Damage/s · Move speed ×0.78 · 3 s | 1 | |
| Barbed wire — damage over time, stacks | 3 Damage/s | 3 | |
| Shock trap — frozen in place (paired with stagger) | — | 1 | |
| Heavy raises a shield: less damage taken, slower | Move speed ×0.6 · Damage taken ×0.75 · Stagger immune | 1 |