Noise FloorNOISE FLOORWIKI ไทย

Run Level Cards

Each time the team levels up in a run, everyone picks 1 of 3 cards · repeats stack with diminishing value · Epics appear from level 5

CommonGeneral
Hollow Points
  • IGun damage +8%
  • IIGun damage +6%
  • IIIGun damage +4%
CommonGeneral
Quick Hands
  • IReload time −10%
  • IIReload time −7.5%
  • IIIReload time −5%
CommonGeneral
Hardened
  • IDamage taken −6%
  • IIDamage taken −4.5%
  • IIIDamage taken −3%
CommonGeneral
Fleet Foot
  • IMove speed +4%
  • IIMove speed +3%
  • IIIMove speed +2%
CommonGeneral
Second Lungs
  • IStamina +15 · regen +12%
  • IIStamina +11.3 · regen +9%
  • IIIStamina +7.5 · regen +6%
CommonGeneral
Brawler
  • IMelee damage +15%
  • IIMelee damage +11.3%
  • IIIMelee damage +7.5%
CommonGeneral
Scavenger
  • ISearch & loot time −12%
  • IISearch & loot time −9%
  • IIISearch & loot time −6%
CommonGeneral
Soft Steps
  • IFootstep noise −8%
  • IIFootstep noise −6%
  • IIIFootstep noise −4%
CommonGeneral
Cool Nerves
  • INoise meter drains 15% faster
  • IINoise meter drains 11.3% faster
  • IIINoise meter drains 7.5% faster
CommonGeneral
Field Dressing
  • IMeds & food heal +12% · use time −10%
  • IIMeds & food heal +9% · use time −7.5%
  • IIIMeds & food heal +6% · use time −5%
CommonGeneral
Endurance
  • ISprint/roll stamina cost −8%
  • IISprint/roll stamina cost −6%
  • IIISprint/roll stamina cost −4%
From level 11
CommonGeneral
Patch Up
  • ∞Heal 35 HP now
Fallback (when the pool runs out)
RareGeneral
Bloodlust
  • IKills heal 2 HP
  • IIKills heal 1.2 HP
RareGeneral
Lifeline
  • IRevive time −15%
  • IIRevive time −9%
RareGeneral
Steady Hands
  • IAimed spread −10%
  • IIAimed spread −6%
From level 11
RareGeneral
Pack Mule
  • ICarry capacity +8%
  • IICarry capacity +4.8%
From level 12
EpicGeneral
Second Wind
  • ISurvive one lethal hit (1 HP left)
From level 5
EpicGeneral
Overdrive
  • IKills: +15% move speed for 3 s
From level 5
EpicGeneral
Veteran
  • IGun damage +6% · damage taken −5%
From level 14
CommonScout
Wide Sweep
  • IRecon Ping radius / Focused Scan cone +15%
  • IIRecon Ping radius / Focused Scan cone +11.3%
  • IIIRecon Ping radius / Focused Scan cone +7.5%
CommonScout
Lingering Shade
  • IGhost Step / Decoy Step duration +15%
  • IIGhost Step / Decoy Step duration +11.3%
  • IIIGhost Step / Decoy Step duration +7.5%
RareScout
Quick Cycle
  • IAll ability cooldowns −8%
  • IIAll ability cooldowns −4.8%
RareScout
Hushed Sprint
  • ISprint noise −12%
  • IISprint noise −7.2%
EpicScout
Spare Smoke
  • I+1 Smoke Screen / Flashbang charge
From level 5
CommonMedic
Potent Serum
  • IHeal Dart / Twin Darts healing +12%
  • IIHeal Dart / Twin Darts healing +9%
  • IIIHeal Dart / Twin Darts healing +6%
CommonMedic
Rapid Response
  • IRevive time −12%
  • IIRevive time −9%
  • IIIRevive time −6%
CommonMedic
Long Stim
  • IAdrenaline / Stim Cloud duration +15%
  • IIAdrenaline / Stim Cloud duration +11.3%
  • IIIAdrenaline / Stim Cloud duration +7.5%
RareMedic
Quick Dart
  • IHeal Dart / Twin Darts cooldown −12%
  • IIHeal Dart / Twin Darts cooldown −7.2%
RareMedic
Fast Charge
  • IField Defib / Overcharge cooldown −12% · Adrenaline / Stim Cloud −8%
  • IIField Defib / Overcharge cooldown −7.2% · Adrenaline / Stim Cloud −4.8%
EpicMedic
Extra Dart
  • I+1 Heal Dart / Twin Darts charge
From level 5
CommonEngineer
Demolition
  • IExplosive damage (C4 · grenades · Shock Trap) +12%
  • IIExplosive damage (C4 · grenades · Shock Trap) +9%
  • IIIExplosive damage (C4 · grenades · Shock Trap) +6%
CommonEngineer
Shaped Charge
  • IC4 noise −12%
  • IIC4 noise −9%
  • IIIC4 noise −6%
CommonEngineer
Belt Feed
  • ITurret ammo / fuel +12%
  • IITurret ammo / fuel +9%
  • IIITurret ammo / fuel +6%
RareEngineer
Scrap Plating
  • IDamage taken −5% · carry +10%
  • IIDamage taken −3% · carry +6%
RareEngineer
Quick Build
  • ITurret cooldown −10% · trap −10%
  • IITurret cooldown −6% · trap −6%
EpicEngineer
Spare Kit
  • I+1 turret & trap charge
From level 5
CommonHeavy
Booming Voice
  • IWar Cry / Rallying Shout radius +10%
  • IIWar Cry / Rallying Shout radius +7.5%
  • IIIWar Cry / Rallying Shout radius +5%
CommonHeavy
Iron Will
  • IIron Stance / Shield Wall duration +15%
  • IIIron Stance / Shield Wall duration +11.3%
  • IIIIron Stance / Shield Wall duration +7.5%
RareHeavy
Bulwark
  • IDamage taken −6% · carry +10%
  • IIDamage taken −3.6% · carry +6%
RareHeavy
Bulldozer
  • IShoulder Charge cooldown −12% · War Cry / Rallying Shout −8%
  • IIShoulder Charge cooldown −7.2% · War Cry / Rallying Shout −4.8%
RareHeavy
Thick Plates
  • IWar Cry / Rallying Shout shield +15%
  • IIWar Cry / Rallying Shout shield +9%
EpicHeavy
Juggernaut
  • IIron Stance / Shield Wall cooldown −20% · duration +20%
From level 5

Rarity weights

RarityLevels 1–10Levels 11+Stack
Common6040100% / 75% / 50%
Rare3036100% / 60%
Epic1224100%
Run level XP
LevelXP to nextTotal XP
1700
28470
398154
4112252
5126364
6140490
7154630
8168784
9182952
102101,134
112201,344
122301,564
132401,794
142502,034
152602,284
162702,544
172802,814
182903,094
193003,384
20—3,684