Run Level Cards
Each time the team levels up in a run, everyone picks 1 of 3 cards · repeats stack with diminishing value · Epics appear from level 5
CommonGeneral

Hollow Points
- IGun damage +8%
- IIGun damage +6%
- IIIGun damage +4%
CommonGeneral

Quick Hands
- IReload time −10%
- IIReload time −7.5%
- IIIReload time −5%
CommonGeneral

Hardened
- IDamage taken −6%
- IIDamage taken −4.5%
- IIIDamage taken −3%
CommonGeneral

Fleet Foot
- IMove speed +4%
- IIMove speed +3%
- IIIMove speed +2%
CommonGeneral

Second Lungs
- IStamina +15 · regen +12%
- IIStamina +11.3 · regen +9%
- IIIStamina +7.5 · regen +6%
CommonGeneral

Brawler
- IMelee damage +15%
- IIMelee damage +11.3%
- IIIMelee damage +7.5%
CommonGeneral

Scavenger
- ISearch & loot time −12%
- IISearch & loot time −9%
- IIISearch & loot time −6%
CommonGeneral

Soft Steps
- IFootstep noise −8%
- IIFootstep noise −6%
- IIIFootstep noise −4%
CommonGeneral

Cool Nerves
- INoise meter drains 15% faster
- IINoise meter drains 11.3% faster
- IIINoise meter drains 7.5% faster
CommonGeneral

Field Dressing
- IMeds & food heal +12% · use time −10%
- IIMeds & food heal +9% · use time −7.5%
- IIIMeds & food heal +6% · use time −5%
CommonGeneral

Endurance
- ISprint/roll stamina cost −8%
- IISprint/roll stamina cost −6%
- IIISprint/roll stamina cost −4%
From level 11
CommonGeneral

Patch Up
- ∞Heal 35 HP now
Fallback (when the pool runs out)
RareGeneral

Bloodlust
- IKills heal 2 HP
- IIKills heal 1.2 HP
RareGeneral

Lifeline
- IRevive time −15%
- IIRevive time −9%
RareGeneral

Steady Hands
- IAimed spread −10%
- IIAimed spread −6%
From level 11
RareGeneral

Pack Mule
- ICarry capacity +8%
- IICarry capacity +4.8%
From level 12
EpicGeneral

Second Wind
- ISurvive one lethal hit (1 HP left)
From level 5
EpicGeneral

Overdrive
- IKills: +15% move speed for 3 s
From level 5
EpicGeneral

Veteran
- IGun damage +6% · damage taken −5%
From level 14
CommonScout

Wide Sweep
- IRecon Ping radius / Focused Scan cone +15%
- IIRecon Ping radius / Focused Scan cone +11.3%
- IIIRecon Ping radius / Focused Scan cone +7.5%
CommonScout

Lingering Shade
- IGhost Step / Decoy Step duration +15%
- IIGhost Step / Decoy Step duration +11.3%
- IIIGhost Step / Decoy Step duration +7.5%
RareScout

Quick Cycle
- IAll ability cooldowns −8%
- IIAll ability cooldowns −4.8%
RareScout

Hushed Sprint
- ISprint noise −12%
- IISprint noise −7.2%
EpicScout

Spare Smoke
- I+1 Smoke Screen / Flashbang charge
From level 5
CommonMedic

Potent Serum
- IHeal Dart / Twin Darts healing +12%
- IIHeal Dart / Twin Darts healing +9%
- IIIHeal Dart / Twin Darts healing +6%
CommonMedic

Rapid Response
- IRevive time −12%
- IIRevive time −9%
- IIIRevive time −6%
CommonMedic

Long Stim
- IAdrenaline / Stim Cloud duration +15%
- IIAdrenaline / Stim Cloud duration +11.3%
- IIIAdrenaline / Stim Cloud duration +7.5%
RareMedic

Quick Dart
- IHeal Dart / Twin Darts cooldown −12%
- IIHeal Dart / Twin Darts cooldown −7.2%
RareMedic

Fast Charge
- IField Defib / Overcharge cooldown −12% · Adrenaline / Stim Cloud −8%
- IIField Defib / Overcharge cooldown −7.2% · Adrenaline / Stim Cloud −4.8%
EpicMedic

Extra Dart
- I+1 Heal Dart / Twin Darts charge
From level 5
CommonEngineer

Demolition
- IExplosive damage (C4 · grenades · Shock Trap) +12%
- IIExplosive damage (C4 · grenades · Shock Trap) +9%
- IIIExplosive damage (C4 · grenades · Shock Trap) +6%
CommonEngineer

Shaped Charge
- IC4 noise −12%
- IIC4 noise −9%
- IIIC4 noise −6%
CommonEngineer

Belt Feed
- ITurret ammo / fuel +12%
- IITurret ammo / fuel +9%
- IIITurret ammo / fuel +6%
RareEngineer

Scrap Plating
- IDamage taken −5% · carry +10%
- IIDamage taken −3% · carry +6%
RareEngineer

Quick Build
- ITurret cooldown −10% · trap −10%
- IITurret cooldown −6% · trap −6%
EpicEngineer

Spare Kit
- I+1 turret & trap charge
From level 5
CommonHeavy

Booming Voice
- IWar Cry / Rallying Shout radius +10%
- IIWar Cry / Rallying Shout radius +7.5%
- IIIWar Cry / Rallying Shout radius +5%
CommonHeavy

Iron Will
- IIron Stance / Shield Wall duration +15%
- IIIron Stance / Shield Wall duration +11.3%
- IIIIron Stance / Shield Wall duration +7.5%
RareHeavy

Bulwark
- IDamage taken −6% · carry +10%
- IIDamage taken −3.6% · carry +6%
RareHeavy

Bulldozer
- IShoulder Charge cooldown −12% · War Cry / Rallying Shout −8%
- IIShoulder Charge cooldown −7.2% · War Cry / Rallying Shout −4.8%
RareHeavy

Thick Plates
- IWar Cry / Rallying Shout shield +15%
- IIWar Cry / Rallying Shout shield +9%
EpicHeavy

Juggernaut
- IIron Stance / Shield Wall cooldown −20% · duration +20%
From level 5
Rarity weights
| Rarity | Levels 1–10 | Levels 11+ | Stack |
|---|---|---|---|
| Common | 60 | 40 | 100% / 75% / 50% |
| Rare | 30 | 36 | 100% / 60% |
| Epic | 12 | 24 | 100% |
Run level XP
| Level | XP to next | Total XP |
|---|---|---|
| 1 | 70 | 0 |
| 2 | 84 | 70 |
| 3 | 98 | 154 |
| 4 | 112 | 252 |
| 5 | 126 | 364 |
| 6 | 140 | 490 |
| 7 | 154 | 630 |
| 8 | 168 | 784 |
| 9 | 182 | 952 |
| 10 | 210 | 1,134 |
| 11 | 220 | 1,344 |
| 12 | 230 | 1,564 |
| 13 | 240 | 1,794 |
| 14 | 250 | 2,034 |
| 15 | 260 | 2,284 |
| 16 | 270 | 2,544 |
| 17 | 280 | 2,814 |
| 18 | 290 | 3,094 |
| 19 | 300 | 3,384 |
| 20 | — | 3,684 |