Perks
Perk points = class level (max 20) · each perk is unlocked once per profile with cash · buyable tiers depend on your Perk Room level
| Name | Type | Description | Points | Tier (Perk Room) | Unlock price |
|---|---|---|---|---|---|
| STEALTH & NOISE | Footsteps 20% quieter (walk 4 → 3.2 m) · with Scout's Silent Tread: halved | 1 | 1 | $500 | |
| STEALTH & NOISE | Enemies give up searching 30% sooner once they lose you | 1 | 1 | $450 | |
| LOOT & CARRY | Pry doors and locked crates silently (normally 20 m) · C4 is still loud | 2 | 2 | $1,100 | |
| STEALTH & NOISE | Noise meter drains 50% faster while quiet (3 → 4.5/s) | 2 | 2 | $1,200 | |
| STEALTH & NOISE | Lure bottles 50% louder (40 → 60 m) and don't fill your noise meter | 2 | 2 | $900 | |
| STEALTH & NOISE | While crouched, zombies need 30% longer to lock on | 2 | 3 | $1,600 | |
| LOOT & CARRY | Carry 15% more (40 → 46 kg) · stacks with the Heavy's Mule | 1 | 1 | $500 | |
| LOOT & CARRY | Pry, pick and unlock 25% faster (pry 3 → 2.25 s · lockpick 6 → 4.5 s) | 1 | 1 | $450 | |
| LOOT & CARRY | Search and loot 40% faster | 3 | 2 | $1,400 | |
| LOOT & CARRY | +1 bag slot | 3 | 3 | $2,400 | |
| SURVIVAL | Stamina +20 (100 → 120) · recovers 25% faster | 1 | 1 | $450 | |
| SURVIVAL | Sprinting and rolling cost 15% less stamina | 1 | 1 | $400 | |
| SURVIVAL | Use meds and food 35% faster (bandage 2 → 1.3 s · first aid 3 → 2 s) | 1 | 1 | $450 | |
| SURVIVAL | Revive teammates 20% faster (4 → 3.2 s) | 2 | 2 | $1,000 | |
| COMBAT | Reload 10% faster | 1 | 1 | $400 | |
| COMBAT | Kick (V) 15 → 22.5 · one-hits runners, two-hits walkers · only 6 m of noise | 1 | 1 | $400 | |
| COMBAT | 30% less spread while aiming (right-click) | 2 | 3 | $1,800 | |
| COMBAT | Gunshots 20% quieter (45 → 36 m) · all gunshot reductions floor at ×0.4 | 4 | 4 | $4,000 | |
| Scout | Recon Ping radius 15 → 22.5 m · Focused Scan cone 60° → 90° | 2 | 1 | $500 | |
| Scout | Ghost Step lasts 3 → 5 s · Decoy Step silence 2 → 3.3 s | 2 | 2 | $1,000 | |
| Scout | Smoke Screen cooldown 60 → 42 s | 2 | 2 | $1,100 | |
| Scout | Sprint footsteps 30% quieter (Scout 8.4 → 5.9 m) · noise meter fills slower | 3 | 4 | $3,000 | |
| Scout | Sprint/roll stamina −25% · with Efficient Stride: −40% | 2 | 2 | $1,200 | |
| Scout | Footsteps −15% · with Silent Tread + Soft Steps: walk 4 → 1.4 m | 2 | 3 | $1,900 | |
| Scout | Crouched: zombies spot you 30% slower · they give up 25% sooner · Recon Ping cooldown 45 → 34 s | 4 | 4 | $5,000 | |
| Medic | Heal Dart restores 50% → 65% of max HP | 2 | 1 | $500 | |
| Medic | Meds and food you use heal 30% more (bandage 25 → 32 · first aid 60 → 78) | 2 | 2 | $1,000 | |
| Medic | Revive in 2 → 1.5 s (with Lifeline: 1.1 s) | 2 | 2 | $1,200 | |
| Medic | Field Defib cooldown 90 → 60 s · Overcharge 150 → 100 s | 3 | 4 | $3,000 | |
| Medic | Use meds and food 25% faster · with Quick Patch: bandage 2 → 0.8 s | 2 | 2 | $1,200 | |
| Medic | Stamina +20 · regen +25% · with Cardio: 140 and ×1.5 regen | 2 | 3 | $1,800 | |
| Medic | Heal Dart +25% (50% → 62.5%) · cooldown 15 → 11 s · revive/defib 15% faster | 4 | 4 | $5,000 | |
| Engineer | Turret charges 1 → 2 | 2 | 1 | $500 | |
| Engineer | C4 noise 80 → 48 m (same damage and breaching) | 2 | 2 | $1,100 | |
| Engineer | +1 Barbed Wire / Shock Trap charge | 2 | 2 | $1,000 | |
| Engineer | C4 / Decoy charges 1 → 2 | 3 | 4 | $3,000 | |
| Engineer | Pry and pick 35% faster · with Nimble Fingers: pry 3 → 1.2 s · pick 6 → 2.4 s | 2 | 2 | $1,200 | |
| Engineer | Search and loot 20% faster · with Quick Hands: 60% faster | 2 | 3 | $1,900 | |
| Engineer | Turret +1 · trap +1 charge · your explosives (C4, grenades, Shock Trap) +25% damage | 4 | 4 | $5,000 | |
| Heavy | War Cry radius 10 → 13 m · Rallying Shout radius 8 → 10.4 m | 2 | 1 | $500 | |
| Heavy | Iron Stance / Shield Wall lasts 4 → 6 s | 2 | 2 | $1,100 | |
| Heavy | Shoulder Charge cooldown 20 → 14 s | 2 | 2 | $1,000 | |
| Heavy | Take 10% less damage, always (with Iron Stance: −60%) | 3 | 4 | $3,500 | |
| Heavy | Carry +20% · with Mule + Strong Back: 40 → 70 kg | 2 | 2 | $1,200 | |
| Heavy | Kick and Shoulder Charge +50% · with Brawler: kick 30 (one-hits walkers) | 2 | 3 | $1,900 | |
| Heavy | Damage taken −10% always · Iron Stance 4 → 5 s · cooldown 60 → 45 s | 4 | 4 | $5,000 |