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Medic

Medic

Field medic — heals and revives

SUPPORTDifficulty
Signature weapon (class select): Compact SMG

Abilities

QCombat
Adrenaline
AdrenalineDefault

Teammate gets +20% speed and no stagger for 6 s

Cooldown 45 s · Charges 1 · NEAR MOUSE
Unlock: Available from the start
Stim Cloud
Stim CloudVariant

Everyone standing within 6 m of you (you included) gets +20% speed and no stagger for 3 s · no aiming · can't reach distant allies

Cooldown 45 s · Charges 1 · AROUND YOU
Unlock: Use Adrenaline on a teammate 30 times
ESurvival
Field Defib
Field DefibDefault

Instantly revive a downed teammate from up to 15 m (30% HP · 1 s invulnerable on getting up)

Cooldown 90 s · Charges 1 · DOWNED
Unlock: Available from the start
Overcharge
OverchargeVariant

Instantly revive a downed teammate near the mouse within 8 m: back up at 70% HP + 2 s Iron Stance (−50% damage taken) · still counts as a revive (next down = death) · 150 s cooldown

Cooldown 150 s · Charges 1 · DOWNED
Unlock: Revive 10 teammates with Field Defib
XUtility
Heal Dart
Heal DartDefault

Heal dart restores 50% max HP (with Triage), up to 20 m

Cooldown 15 s · Charges 2 · NEAR MOUSE
Unlock: Available from the start
Twin Darts
Twin DartsVariant

Auto-fires 2 darts at the 2 lowest-HP allies within 15 m (you included), 31% max HP each · no aiming

Cooldown 15 s · Charges 2 · AROUND YOU
Unlock: Heal 1500 HP total with Heal Dart
PPassive
Triage
Triage

Heal Dart heals 25% more

Passive slot 2 — locked (planned at class level 20 · not final)

Class signature perks

NameTypeDescriptionPointsTier (Perk Room)Unlock price
Potent SerumMedicHeal Dart restores 50% → 65% of max HP21$500
Field MedicineMedicMeds and food you use heal 30% more (bandage 25 → 32 · first aid 60 → 78)22$1,000
Rapid ResponseMedicRevive in 2 → 1.5 s (with Lifeline: 1.1 s)22$1,200
Fast RechargeMedicField Defib cooldown 90 → 60 s · Overcharge 150 → 100 s34$3,000
Surgeon's Hands Stacks with Quick PatchMedicUse meds and food 25% faster · with Quick Patch: bandage 2 → 0.8 s22$1,200
Paramedic Stacks with CardioMedicStamina +20 · regen +25% · with Cardio: 140 and ×1.5 regen23$1,800
Guardian AngelCapstoneMedicHeal Dart +25% (50% → 62.5%) · cooldown 15 → 11 s · revive/defib 15% faster44$5,000

Class run level cards

CommonMedic
Potent Serum
  • IHeal Dart / Twin Darts healing +12%
  • IIHeal Dart / Twin Darts healing +9%
  • IIIHeal Dart / Twin Darts healing +6%
CommonMedic
Rapid Response
  • IRevive time −12%
  • IIRevive time −9%
  • IIIRevive time −6%
RareMedic
Quick Dart
  • IHeal Dart / Twin Darts cooldown −12%
  • IIHeal Dart / Twin Darts cooldown −7.2%
RareMedic
Fast Charge
  • IField Defib / Overcharge cooldown −12% · Adrenaline / Stim Cloud −8%
  • IIField Defib / Overcharge cooldown −7.2% · Adrenaline / Stim Cloud −4.8%
EpicMedic
Extra Dart
  • I+1 Heal Dart / Twin Darts charge
From level 5
CommonMedic
Long Stim
  • IAdrenaline / Stim Cloud duration +15%
  • IIAdrenaline / Stim Cloud duration +11.3%
  • IIIAdrenaline / Stim Cloud duration +7.5%

Class contracts

Class level & perk points
LevelXP to nextTotal XPPerk points
115001
22001502
32503503
43006004
53509005
64001,2506
74501,6507
85002,1008
95502,6009
106003,15010
116503,75011
127004,40012
137505,10013
148005,85014
158506,65015
169007,50016
179508,40017
181,0009,35018
191,05010,35019
20—11,40020