
Abilities
QCombat

AdrenalineDefault
Teammate gets +20% speed and no stagger for 6 s
Unlock: Available from the start

Stim CloudVariant
Everyone standing within 6 m of you (you included) gets +20% speed and no stagger for 3 s · no aiming · can't reach distant allies
Unlock: Use Adrenaline on a teammate 30 times
ESurvival

Field DefibDefault
Instantly revive a downed teammate from up to 15 m (30% HP · 1 s invulnerable on getting up)
Unlock: Available from the start

OverchargeVariant
Instantly revive a downed teammate near the mouse within 8 m: back up at 70% HP + 2 s Iron Stance (−50% damage taken) · still counts as a revive (next down = death) · 150 s cooldown
Unlock: Revive 10 teammates with Field Defib
XUtility

Heal DartDefault
Heal dart restores 50% max HP (with Triage), up to 20 m
Unlock: Available from the start

Twin DartsVariant
Auto-fires 2 darts at the 2 lowest-HP allies within 15 m (you included), 31% max HP each · no aiming
Unlock: Heal 1500 HP total with Heal Dart
PPassive

Triage
Heal Dart heals 25% more

Passive slot 2 — locked (planned at class level 20 · not final)
Class signature perks
| Name | Type | Description | Points | Tier (Perk Room) | Unlock price |
|---|---|---|---|---|---|
| Medic | Heal Dart restores 50% → 65% of max HP | 2 | 1 | $500 | |
| Medic | Meds and food you use heal 30% more (bandage 25 → 32 · first aid 60 → 78) | 2 | 2 | $1,000 | |
| Medic | Revive in 2 → 1.5 s (with Lifeline: 1.1 s) | 2 | 2 | $1,200 | |
| Medic | Field Defib cooldown 90 → 60 s · Overcharge 150 → 100 s | 3 | 4 | $3,000 | |
| Medic | Use meds and food 25% faster · with Quick Patch: bandage 2 → 0.8 s | 2 | 2 | $1,200 | |
| Medic | Stamina +20 · regen +25% · with Cardio: 140 and ×1.5 regen | 2 | 3 | $1,800 | |
| Medic | Heal Dart +25% (50% → 62.5%) · cooldown 15 → 11 s · revive/defib 15% faster | 4 | 4 | $5,000 |
Class run level cards
CommonMedic

Potent Serum
- IHeal Dart / Twin Darts healing +12%
- IIHeal Dart / Twin Darts healing +9%
- IIIHeal Dart / Twin Darts healing +6%
CommonMedic

Rapid Response
- IRevive time −12%
- IIRevive time −9%
- IIIRevive time −6%
RareMedic

Quick Dart
- IHeal Dart / Twin Darts cooldown −12%
- IIHeal Dart / Twin Darts cooldown −7.2%
RareMedic

Fast Charge
- IField Defib / Overcharge cooldown −12% · Adrenaline / Stim Cloud −8%
- IIField Defib / Overcharge cooldown −7.2% · Adrenaline / Stim Cloud −4.8%
EpicMedic

Extra Dart
- I+1 Heal Dart / Twin Darts charge
From level 5
CommonMedic

Long Stim
- IAdrenaline / Stim Cloud duration +15%
- IIAdrenaline / Stim Cloud duration +11.3%
- IIIAdrenaline / Stim Cloud duration +7.5%
Class contracts
Class level & perk points
| Level | XP to next | Total XP | Perk points |
|---|---|---|---|
| 1 | 150 | 0 | 1 |
| 2 | 200 | 150 | 2 |
| 3 | 250 | 350 | 3 |
| 4 | 300 | 600 | 4 |
| 5 | 350 | 900 | 5 |
| 6 | 400 | 1,250 | 6 |
| 7 | 450 | 1,650 | 7 |
| 8 | 500 | 2,100 | 8 |
| 9 | 550 | 2,600 | 9 |
| 10 | 600 | 3,150 | 10 |
| 11 | 650 | 3,750 | 11 |
| 12 | 700 | 4,400 | 12 |
| 13 | 750 | 5,100 | 13 |
| 14 | 800 | 5,850 | 14 |
| 15 | 850 | 6,650 | 15 |
| 16 | 900 | 7,500 | 16 |
| 17 | 950 | 8,400 | 17 |
| 18 | 1,000 | 9,350 | 18 |
| 19 | 1,050 | 10,350 | 19 |
| 20 | — | 11,400 | 20 |