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Engineer

Engineer

Engineer — explosives, traps and turrets

FORTIFY/BREACHDifficulty
Signature weapon (class select): Pump Shotgun

Abilities

QCombat
C4 Charge
C4 ChargeDefault

Throw C4 — it sticks where it lands, no bounce, then blows a wide 6 m blast (very loud · opens doors and locked crates)

Cooldown 22 s · Charges 1 · AT MOUSE
Unlock: Available from the start
Decoy Charge
Decoy ChargeVariant

Sticks where thrown and lures zombies within 24 m for 6 s, then pops (no damage · doesn't raise your noise meter) · 18 s cooldown

Cooldown 18 s · Charges 1 · AT MOUSE
Unlock: Hit 40 enemies with C4
ESurvival
Barbed Wire
Barbed WireDefault

Lay 4.5 m of barbed wire — enemies crossing it are slowed and bleed

Cooldown 24 s · Charges 2 · AT MOUSE
Unlock: Available from the start
Shock Trap
Shock TrapVariant

Electric trap: an enemy steps close and it shocks everything within 4.5 m — 2.5 s stun, 15 damage · frees a pinned teammate · bosses stunned briefly · 1 charge · 30 s cooldown

Cooldown 30 s · Charges 1 · AT MOUSE
Unlock: Make enemies bleed with Barbed Wire 120 times
XUtility
MG Turret
MG TurretDefault

Deploy a machine-gun turret that shoots the nearest visible enemy for 20 s · 100 rounds — breaks the moment it runs dry

Cooldown 45 s · Charges 1 · AT MOUSE
Unlock: Available from the start
Flame Turret
Flame TurretVariant

Sprays a 6 m cone of fire that sets enemies burning · 10 s of fuel, lasts 16 s · breaks the moment the fuel runs out

Cooldown 45 s · Charges 1 · AT MOUSE
Unlock: Kill 60 enemies with the MG Turret
PPassive
Safecracker
Safecracker

Once per run: open a strongbox without a key (3 s)

Passive slot 2 — locked (planned at class level 20 · not final)

Class signature perks

NameTypeDescriptionPointsTier (Perk Room)Unlock price
Spare MaterialsEngineerTurret charges 1 → 221$500
Shaped ChargeEngineerC4 noise 80 → 48 m (same damage and breaching)22$1,100
Spare SensorsEngineer+1 Barbed Wire / Shock Trap charge22$1,000
Demolition KitEngineerC4 / Decoy charges 1 → 234$3,000
Locksmith Stacks with Nimble FingersEngineerPry and pick 35% faster · with Nimble Fingers: pry 3 → 1.2 s · pick 6 → 2.4 s22$1,200
Scavenger Stacks with Quick HandsEngineerSearch and loot 20% faster · with Quick Hands: 60% faster23$1,900
Field FortressCapstoneEngineerTurret +1 · trap +1 charge · your explosives (C4, grenades, Shock Trap) +25% damage44$5,000

Class run level cards

CommonEngineer
Demolition
  • IExplosive damage (C4 · grenades · Shock Trap) +12%
  • IIExplosive damage (C4 · grenades · Shock Trap) +9%
  • IIIExplosive damage (C4 · grenades · Shock Trap) +6%
CommonEngineer
Shaped Charge
  • IC4 noise −12%
  • IIC4 noise −9%
  • IIIC4 noise −6%
RareEngineer
Scrap Plating
  • IDamage taken −5% · carry +10%
  • IIDamage taken −3% · carry +6%
EpicEngineer
Spare Kit
  • I+1 turret & trap charge
From level 5
RareEngineer
Quick Build
  • ITurret cooldown −10% · trap −10%
  • IITurret cooldown −6% · trap −6%
CommonEngineer
Belt Feed
  • ITurret ammo / fuel +12%
  • IITurret ammo / fuel +9%
  • IIITurret ammo / fuel +6%

Class contracts

Class level & perk points
LevelXP to nextTotal XPPerk points
115001
22001502
32503503
43006004
53509005
64001,2506
74501,6507
85002,1008
95502,6009
106003,15010
116503,75011
127004,40012
137505,10013
148005,85014
158506,65015
169007,50016
179508,40017
181,0009,35018
191,05010,35019
20—11,40020